Rewrite 400 years of medieval warfare, from the first Crusade in 1095 to the fall of Constantinople in 1453. Rule your kingdom and guide it through conflicts and upheavals. With 12 playable factions and 100 different unit types, laying siege and expand your empire throughout Europe, the Middle East and North Africa. Prove yourself worthy in the shoes of a famous historical figure (Richard the Lionheart, Joan of Arc, Saladin and Frederick Barbarrosa). Choose alliances well, and enemies with care, Total War shows no mercy.
Medieval Total War 1 Mods
Plenty of great mods exist for many of the franchise's best titles. The ones that are the most fun to experiment with are the total conversion and overhaul mods. Total conversion mods tend to change everything from the ground up, often letting players experience new and fantastical realms. Overhaul mods keep the basic structures in place but seek to improve upon them in a variety of ways. Both types are assuredly worth the player's time.
As it happens, plenty of stellar mods exist for every entry in the series to take their respective games to the next level. Some of the most impressive examples are the total conversion and overhaul mods. This list has been expanded to include a few more worthwhile entries for fans to enjoy.
The bulk of the mods for Total War games come from one of two places: the Steam Workshop and Mod DB. Fortunately, the process of installing a mod from the Steam Workshop is incredibly easy. While on a particular mod's homepage, simply press the green "Subscribe" button. The mod will then install automatically, although restarting Steam itself is often a good idea.
Players who can't get enough medieval action and intrigue should definitely check out Stainless Steel. It's a complete overhaul mod for Medieval 2: Kingdoms, making the game more challenging and historically accurate while also maintaining the general feeling of the vanilla experience.
For veteran modders of the franchise, Radious should sound familiar. The team behind Radious has made mods for almost every major Total War game released. Those who have conquered China in Total War: Three Kingdoms several times over already and are thirsty for more should certainly give this mod a try.
No stone is left unturned with Radious. Over 70 new units are seamlessly incorporated into the game. The economy is reworked to facilitate the fielding of larger armies, while the battles themselves have been rebalanced for a greater challenge. There's also a nice collection of submods available for even greater variety.
After releasing in April 2021, it wasn't long before mods started to pile up for Total War: Rome Remastered. One of the most promising, though it's still a work in progress, is Imperial Surrectum. Like other mods on this list, it aims to enhance the historical realism of the vanilla Rome Remastered.
The historical titles in this series aren't the only ones that benefit from great mods. Warhammer enthusiasts are in luck, as a truly stellar mod exists for Total War: Warhammer 2. As far as overhauls are concerned, SFO: Grimhammer 2 is all that most players probably need.
Despite its beloved status as one of the greatest Medieval 2: Total War mods, the previously-mentioned Third Age add-on is quite old. Fans who want a more robust experience playing in Tolkien's world of fantasy should consider Divide and Conquer, a Lord of the Rings mod for Medieval 2: Total War: Kingdoms.
Total War: Rome 2 had a bit of a rocky launch when it was released in 2013. Many fans were left with the impression that the sequel failed to live up to the high standards set by the original. Nonetheless, Rome 2 still possesses some interesting options when it comes to mods.
The setting of Total War: Attila revolves around the fall of the Roman Empire under the weight of barbarian invasion. It's a much tougher game compared to Total War: Rome 2 as managing a large realm is a more complicated proposition. Like its predecessor, Attila also has a nice collection of total conversion and overhaul mods.
One of the most popular mods currently available is Medieval Kingdoms 1212 AD. It serves as an unofficial sequel to Medieval 2: Total War. The setting takes the player out of the Dark Ages and into the high point of the Middle Ages. New factions, units, and events are built from scratch to deliver a truly impressive medieval experience.
Set in 334 B.C. the mod starts at the cusp of Alexander's invasion of the Persian Empire. The mod is framed as a singleplayer, narrative-driven experience, almost as if it were an official expansion to the base game. Events and decisions are tailor-made for the scenario, giving it a uniqueness that sets it apart from many other mods.
The Total War franchise has explored quite a few historical eras over the years. Curiously, one of the time periods that has never been given any attention by the series is the First World War. However, very little ever stays unexplored for long when mods are involved.
The Rome II Steam Workshop is a directory of user created modifications for the game that can alter many different areas of the game, from simple balance mods to adding new units to changing the graphics in the game.
You can browse the Workshop for mods you would like to have in your game and subscribe to them. The tags can be used to filter for mods of different types, so if you just want to find mods that add new units, the Units tag is the one for you.
This will show all the Workshop items you are subscribed to and the download progress of them. You can also choose which mods you want active via the checkboxes for each one. So you can subscribe to more mods than you want active at any one time and you can have them downloaded on your computer and ready to go whenever you want them to have an effect in-game.
Make sure your mod pack has a unique name so it will not conflict with other mods, and that it is located in your Rome II data folder along with an image for your mod. This should be a 256x256 png image with the same name as your mod pack. If you do not have this image you will get an error message on trying to upload.
Stainless Steel was first started as a mod for Medieval 2: Total War (v4.1 and lower), but it switched over to Kingdoms after the expansion was released.It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable gameplay.It is one of the most popular mods for Medieval 2, but is surpassed in popularity by Third Age: Total War.Stainless Steel mostly keeps the same setting as the original Medieval 2 campaign, though it expands the map east and north while removing America.
Since its release in 2007, the Kingdoms expansion for Medieval 2: Total War has received some impressive mods. The medieval setting lends itself perfectly to full conversions, and the community has embraced replicating beloved fantasy settings of all sorts -- as well as simply shifting the historical settings elsewhere in the world's timeline.
While mods for this game are generally slower to show up than others in its genre, it's clear that the modding community has put in a lot of hard work. (Some mods have even taken years to complete.) To honor that dedicated community and highlight their awesome work, here's a few of the best mods for Medieval 2: Total War: Kingdoms that have come about recently.
With a medieval setting, it was only a matter of time before someone created a Lord of the Rings mod. And while there might be a few out there, Third Age: Total War is one of the best. It's so good in fact, that it has a considerable number of submods all on its own.
Medieval II: Total War: Kingdoms has a ton of mods available. The few mentioned here don't even scratch the surface of all the awesome content the game's community is making. If you're looking to take your strategic warfare to a new place or time, there are plenty of options like the ones we've mentioned here. Check out ModDB for even more!
The mod was first announced in 2019 and seems to have run into a bit of a snag thanks to the COVID-19 pandemic. The last update was from October 2020 when the team stated it was "ready to go ham on production" with an expected six total campaigns. The first campaign would feature Velen and Novigrad based on the events in The Witcher 3. The second through sixth campaigns would hit various locations in the Northern Realms, while the seventh would take place before The Witcher 1 but after the events of The Lady of the Lake. Each campaign would feature multiple units and three to fix factions from The Witcher universe.
When I was younger, I used to believe that a game was complete when it came out of the box. Then one day I stumbled onto the mod scene for Total War: Medieval II and ever since then what was once sacred has become profane. Now, I shout the praises of great mods from a megaphone and expect that mods will undoubtedly extend the life of many of my favourite strategy titles well past that of the vanilla version.
Fall of the Eagles is one of the most comprehensive and popular overhaul mods for Attila. It adds new unit reskins and models for several factions, and adds some significant changes to the garrison, climate, and battle systems. Like the previous entry, battles are tweaked to be a bit longer, though there is a compatible sub-mod that allows for faster combat while maintaining the balance system, for all of those, like me, who are more concerned with the strategic than the tactical.
This results in longer and more tactical battles, which have always been the real meat of the Total War series. If you decide to pick this mod up, you will also need to install the Radious Total Units Mod as well in order to get the full unit roster. There is a reason these two mods are the top two most subscribed items on the Total War: Attila Steam Workshop. You owe it to yourself to not settle for vanilla. 2ff7e9595c
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